Wizards meets asteroids! (Kinda lol). The controls felt good to provide a keen way to fly around in space, yet loose enough to provide room for error in those tight situations with the space monsters. The mechanic to close the clouds around is nice, reminds me of fortnite with the storm closing in adding some tension and reason to move to the other zones (levels). Also the loose all mana like sonic coins was cool feature too.
The pixel art is really nice. I was unable to really tell a difference from the mana orbs, so unsure if they add different values or not. At first I thought the blue was the main resource to collect as mana is usually "Blue". Maybe a small numeric indicator above the wizard or on the potion would be nice to correspond to the different orb pick ups. (If there already is a pop up then I may have missed it on my two playthroughs).
The potion looked full for awhile until I could portal to safety, unsure if I was seeing it wrong since I was focused on dodging the monsters. Again maybe a numeric value might make it easier to notice once I'm ready to tele to win.
I do agree with the mana types as I was unsure how to indicate the value of them visually to the player. I also agree with your thoughts about the potion progress.
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Wizards meets asteroids! (Kinda lol). The controls felt good to provide a keen way to fly around in space, yet loose enough to provide room for error in those tight situations with the space monsters. The mechanic to close the clouds around is nice, reminds me of fortnite with the storm closing in adding some tension and reason to move to the other zones (levels). Also the loose all mana like sonic coins was cool feature too.
The pixel art is really nice. I was unable to really tell a difference from the mana orbs, so unsure if they add different values or not. At first I thought the blue was the main resource to collect as mana is usually "Blue". Maybe a small numeric indicator above the wizard or on the potion would be nice to correspond to the different orb pick ups. (If there already is a pop up then I may have missed it on my two playthroughs).
The potion looked full for awhile until I could portal to safety, unsure if I was seeing it wrong since I was focused on dodging the monsters. Again maybe a numeric value might make it easier to notice once I'm ready to tele to win.
Overall fun game B).
Yay! Thanks Tyler!
Hey Tyler, thanks for the review :)
I do agree with the mana types as I was unsure how to indicate the value of them visually to the player. I also agree with your thoughts about the potion progress.